Real-time VFX, environment artist, and animator since 1994 with dozens of published titles
VES Awards nominee and SGC Awards nominee
Extensive experience as team lead of over 20 VFX artists
Experience with Unreal Engine, Unity, more than seven proprietary game engines and VFX pipeline development
Over six years as a post-secondary instructor
Lead/Senior FX Artist
Destiny and Destiny 2 - All major releases
Lead VFX Artist - Minimum - Unpublished, PC
Lead VFX Artist - Aliens: Colonial Marines - Sega - Release 2013, Xbox360, PS3, PC
Lead VFX Artist - Section 8: Prejudice - Release 2011, Xbox360, PS3, PC
Lead VFX Artist - Front Mission Evolved - Square Enix- Release 2010, Xbox360, PS3, PC
Lead VFX Artist - Silent Hill Homecoming - Konami - Release 2008, Xbox 360, PS3, PC
Lead VFX Artist - Da Vinci Code - 2K Games - Release 2006, Xbox, PS2, PC
VFX/Technical Artist - Marc Ecko's Getting Up - Atari - Release 2005, Xbox, PS2, PC
VFX Artist - Wrath:Unleashed - Lucas Arts - Release 2004, Xbox, PS2
Producer/Lead Artist - Zeta Quadrant - Microsoft - Unpublished, Xbox
VFX Artist - Magic the Gathering - Unpublished, Xbox, PC
Lead Artist - Casper-Friends Around the World - Sound Source - Release 2000, Playstation
3D Artist - The Land Before Time - Sound Source - Release 2000, Playstation
3D Artist - Sesame Street Games - NewKidCo - Release 2001, Playstation
Lead Animator - Scooby Doo:Mystery of the Fun Park Phantom - Southpeak Int. - Release 1999, PC
Lead NPC Animator - Legend of the Five Rings:Ronin - Unpublished, PC
Architectural Visualization, interactive CDs.
Inside 3D Studio Max, Vol. III, published 1997
3D Studio MAX, 3D Studio, AutoCAD, Math, Physics, etc.